Sneak Peak Video #2

New video available on our YouTube channel!

We've just posted a new video over on our YouTube channel - go check it out:

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Devblog #12 - Modular Construction

Recreating feudal Japan (even if it is just a tiny slice of it) is going to take time - but that’s not to say we can’t use a few techniques to help speed things up!

Taking a modular approach with regards to asset creation is one of the ways that we can churn out environment models at a consistent pace and quality!

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Devblog #11 - The music of Bushido

Have you ever wondered what feudal Japan actually sounds like? Well wonder no more, as we take a look (and listen) at some of the early audio concepts...

I’d be the first to admit that the music and audio for Bushido was always near the bottom of my priorities. Like many other indie dev’s, I always imagined that it's something I’d try and do at the end of the project - most likely rushing it and not really giving it the care that it deserved.That opinion changed almost immediately after Patrik (our Audio Lead/Composer) joined the team, and I’m now converted to the idea that audio is as equally as important to the spirit of the game as is the artwork, gameplay, etc…

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Devblog #10 - 3 Year Anniversary

Can you believe it - it's our 3 year anniversary this month?! Bushido has certainly become a labour of love for those of us on the development team, but with the end finally in sight - we wanted to share some the latest developments update you as to the status of the project.

In this blog post, we’re going to look at some of the latest assets the team has been working on over the past couple of month. We’ve also got some exciting news in terms of developments in gameplay - with the Katana and Character customisation feature newly finished.

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July Unity Meetup

This month we were invited to do a short presentation on Motion Capture - where we take a look at some of the techniques we've learnt whilst recording animations for Bushido.

You can download a copy of our presentation by clicking here. In retrospect, it might not make a great deal of sense on its own as we had to breeze over some of the larger topics - e.g. a detailed guide on how to run a capture session would be a full presentation in itself! That said, there may be some nuggets of information in there that someone can find useful!

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