As we slowly finish the foundations for the core gameplay mechanics, we’ve been able to focus on some of the more visual elements of the game - such as the environments, player models and weapons.
Those of you who have been following us for a while will notice that we’ve shown off a variety of player models AND environments in the past. The reason we’ve been busy creating new ones (effectively superseding the old assets) is because the game has developed rapidly over the past 5 months and we’ve had to re-do certain elements to ensure they remain compatible with other developments across the project (e.g. the migration to Unity 5, a PRB shader pipeline, a higher-quality look and feel, etc…).
Posted in BlogContinue Reading