Devblog #13 - New Armour

Busy busy busy!

The last couple of months have been super-productive for the Bushido Team, as we plough ahead with our plans to get a stable demo together within the next couple of months. A lot of functionality has been fleshed out and is being implemented as we speak, so we’re really excited to start showing off some of our work.

Posted in Blog

Continue Reading

Mini devblog - Musashi

New environment art & paintings

Work is progressing smoothly on Bushido as the project enters into a new phase of development! Sam's finished up work on our new Okonoin environment and Jay has nearly completed the Katana Customisation screens. Kieran has been making progress with a new armour set/player model too - exciting times!!!

Posted in Blog

Continue Reading

VR World Congress

Meteor Pixel explore virtual worlds at the VR World Congress

Sam and Jay got to go to the Virtual Reality World Congress this month - rubbing shoulders with industry bigwigs and VR experts alike! It was a great show (organised by Opposable Group from here in Bristol) and we can't wait to go again next year...

Posted in Blog

Continue Reading

Sneak Peak Video #2

New video available on our YouTube channel!

We've just posted a new video over on our YouTube channel - go check it out:

Posted in Blog

Devblog #12 - Modular Construction

Recreating feudal Japan (even if it is just a tiny slice of it) is going to take time - but that’s not to say we can’t use a few techniques to help speed things up!

Taking a modular approach with regards to asset creation is one of the ways that we can churn out environment models at a consistent pace and quality!

Posted in Blog

Continue Reading